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A Short History of FPS Computer Games – From Side Scrolling Shooters to Realistic 3D

  A Short History of FPS Computer Games – From Side Scrolling Shooters to Realistic 3D

http://www.longchamps.us
http://www.longchamps.us

Following a brief intermission in the eighties, gambling once more rose to prominence with the creation of the Nintendo Entertainment System. This program featured some basic games such as Super Mario, Mega Man, and the famous Final Fantasy. As rudimentary as those games wherethey were much better than the ones offered by its predecessors and gaming was reignited across the world.

It is difficult to believe just how far we’ve come since those days. Would you believe it’s been more than ten years since John Carmack wowed us with all the shareware version of DOOM? That lightning quick’virtual reality’ simulator rb88 which pitted you against the forces of hell on Mars. That match, and Wolfenstein 3D have moved toward a brilliant future of 3D models, polygons, spectacular effects, and items from the future that individuals can hardly even imagine now.

Since we have moved beyond the 2D era of side scrolling shooters, matters have come to be somewhat different. Games are becoming more realistic; their personality models becoming more and more comprehensive, and some of the worlds have become more open. A lot of things have occurred and it would not be possible to experience all of them; so instead we will take a look at the development of one of the most well-known genres: the first person shot or FPS.

The Starting

Wolfenstein: The original First Person Shooter released by ID Software and Apogee. This was a two dimensional shot that followed the story of a British agent called BJ on his quest to escape Castle Wolfenstein. The demo has been released in 1992 and it featured eight degrees, plus one key level that was available from the first floor.

Blake Stone: Intended for a sequel to Wolfenstein but later shifted to a different shooter with a few sequels.

It also had a pistol with infinite ammunition that certainly appeased the combat appetites of many people.

Quake: The original 3D shooter that really used 3D models and full 3D environments. It lacked a story but that does not make it a bad match. It used many theories that were implemented in DOOM, among which was the BFG 9000.

Quake II: The sequel to Quake, using 3D models and really featuring a narrative that was to be continued in a subsequent sequel.

Quake III: Another sequel that was like Quake 1 because it did not feature any sort of narrative.

Return to Castle Wolfenstein: A retelling of the first Wolfenstein built on the technology of Quake III. This was a great game, though many considered that it went beyond the bounds of truth.

Half Life: Gordan Freeman along with his trusty crowbar blazed a trail toward the future using ID Software’s Quake engine and demonstrating that a game didn’t need to be split up into amounts.

Red Faction: The first game with fully destroyable terrain, following the plight of oppressed miners on the red world.

Now

DOOM 3: The long awaited retelling of the original DOOM in a brand new engine was an overall disappointment, but at its time, it was a certain sign of what the future might look like. ID Software had once again shown the world what was possible.

Prey: This match had an excellent story and was a somewhat distinct match, many people did not like it, but everybody is still awaiting the sequel.

Half Life 2: The long awaited sequel to Half Life 2. Constructed on the source engine and featuring a full effort that has been broken into short intervals, this game took people on the ride of their lives. It’s succeeded by two standalone expansions and players are expecting to receive a fourth installment in this series soon.

Red Faction 2: The sequel to Red Faction that proved to be a pity, but was still a necessary installment from the series.

Far Cry: One of the very first open world shooters that had a realistic environment. It had been succeeded by a remake and sequel on the Xbox platform.

This is just a little bit of this history of video games. There is much more to cover, and in fact, it will take over a million pages to explain each and every game in explicit detail. For now, I leave you with this sample and hope that you will get the missing bits.

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